Marking 20 years since Guitar Hero debuted in North America, offering everyday gamers the tools to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who's mastered Free Bird’s lengthy instrumental break before a packed crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match on-screen cues moving along the display synchronized to the music. Each riff corresponded to specific notes, producing the sensation of an authentic live show.
Harmonix had already experimented with rhythm games prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising massively profitable series which made a remarkable influence for many musicians included, introducing classic bands to a new generation of younger players.
A former executive, ex-chief operating officer of Harmonix, remembers the initial financial challenges of licensing the songs – despite the fact initial releases mostly used rerecorded tracks.
“We rerecorded every song because the cost was so high,” he says. “Even with the necessary permissions by themselves, it was nearly impossible. We couldn’t get acts such as the Who – RedOctane had virtually no money, and we were fairly certain it would fail. However, when the game became a hit, and record sales airtime were going up, everyone wanted to participate.”
He continues: “One of the amazing things was how many parents reached out and thanked us for exposing their kids to the songs they adored. It became an intergenerational phenomenon.”
Timeless Music Gains a New Audience
Irish blues-rock band one featured act included Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon recalls the way the game brought classic rock back into vogue: “The game offered a larger, younger audience. Generally such music was considered outdated material, however once it got featured on the title and teenagers discovered it, suddenly it was cool. This validated the genre, eliminating the outdated label. It provided all our music renewed popularity.”
At that time, the Answer’s first record was still not available stateside, so the game was a key medium for exposure for the group during their US tour supporting the rock giants. “The roadies had on the song during travel, and several knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles Enduring Influence
Rock’s biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles centered around each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the band greater revenue compared to their studio albums. It sold well over 500,000 copies upon release, while sales of their songs rose of up to 40% at a time as the industry faced decline.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by the game – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. This track is challenging enough on expert mode, let alone performed at increased tempo while hitting every one of its near 4,000 notes. They stated requiring nine months to accomplish.
“The game offers a, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and enlist,” notes DragonForce guitarist the artist.
DragonForce previously wrapped up a profitable run when their hit was featured in the third game, but Li says it made them widely recognized. “I remember our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed just before top acts at the event.”
In fact, DragonForce’s exposure via the game proved so vast that it risked eclipsing everything else accomplishments. Last year, the track was used in a trailer for a major film. “In the past I felt differently, but I’ve made peace with it,” Li says. “If you only hear one DragonForce song, that's fine – each person has a unique path in music and I'm pleased we played a role of people’s lives”.
Enduring Legacy of a Iconic Controller
Top-tier marketing, be it for automobiles, clothes or video games, extends beyond mere transactions – it evokes a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “That thrill of being a music icon on the stage. From day one, the creators believed humans have a natural urge to create songs, and their goal was to use technology to enable everyone to do it”.
Most of Guitar Hero games were released over a mere half-decade from 2005 to 2010, featuring spin-offs like DJ Hero, including a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments waned, except for a short-lived revival in 2015.
Titles like Clone Hero and newer releases have maintained the scene alive, and there’s expectations of a new product from the original publisher on the way. A new studio has begun work on their first music game. The initial creators are participating as special advisers. Are gamers prepared to welcome another game in the spirit of the classic?
“Our team believed those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music that it could be evergreen, thus I remain hopeful. It's entirely possible for it to persist for future fans.”